UE4 Using Visual Studio Code. 1 Install Visual Studio Code. Install following plugins in VS code: Install.NET Core SDK for VS Code and restart computer. 2 Install Extra Tools. Open Visual Studio Installer and install following tools: Visual C build tools.Net Core build tools.
Ok, so I'm taking a udemy course on UE4 and when compiling I have a issue where I'm presented with my file location and told it exited with code 6. There are also a lot of errors saying that say it can't read my macros - how do I fix this? I'm relatively new to this so try to make it as simple as possible when answering. Visual Studio is an essential package for code editing when editing the C code for your UE4 game. This website uses cookies and other tracking technology to analyse traffic, personalise ads and learn how we can improve the experience for our visitors and customers. We may also share information with trusted third-party providers. This is my set up Visual Studio Code for Unreal Engine 4 C development, because I don’t really like Visual Studio IDE and I really like Visual Studio Code because is so lightweight and a lot of features. So first off all we need to install C and C# compiler.
Hello everyone.
I have been working with Unreal Engine 4 and thus with PhysX 3.3 since last year. After the PhysX source was made available through UE4 I’ve really wanted to work inside PhysX and atm I’m trying to get the Visual Studio debugger to step through the PhysX code that’s running inside UE4.
Unreal Visual Studio Setup
Unreal Engine 4 has the PhysX source inside:
Then the PhysX visual studio solution file is in:
So far I can:
Ue4 Visual Studio Code Intellisense
- open UE4.sln with Visual Studio
- build and run the UE4 Editor with a debug configuration
- open PhysX.sln with Visual Studio
- attach the VS debugger to UE4
- set breakpoints and step through PhysX code
The problem is that the debugger is very erratic because UE4 is attaching to the release build (PhysX3PROFILE_x64.dll) instead of the debug build (PhysX3DEBUG_x64.dll) of PhysX. Despite building UE4 with its “Debug Editor” configuration.
Both dll files inside:
This is a UE4 integration with PhysX issue and I posted on the UE4 AnswerHub: https://answers.unrealengine.com/questions/235415/how-to-debug-physx.html with no luck.
So I’m here asking if anyone here has encountered this issue and if you would like to share your solution.
I’m hoping there is a clean logical solution and that I won’t have to hack and slash UE4’s build configuration to fix this.
Ue4 Vs Code
Thank you for your time

